Deck Mafia: Faction Wars
The Ultimate Battle of Wits and Strategy!
Step into the world of Deck Mafia: Faction Wars, a high-stakes social deduction game that pits cunning factions against one another in an epic struggle for dominance. In this intense showdown, you and your allies will dive into a web of secrecy, deception, and tactical warfare, where every move could mean the difference between victory and defeat. With up to 32 players taking on roles like the elusive Spy, the fierce Knight, the vigilant Medic, and the crafty Saboteur, no two games are ever the same.
Deck Mafia: Faction Wars is more than just a game—it's a battlefield of minds. As the night unfolds, Spies gather critical intelligence, Knights strike with precision (or face the peril of friendly fire), Medics keep the wounded in the fight, and Saboteurs throw a wrench into the best-laid plans. Trust is a rare commodity, and alliances are as fragile as the balance of power. Every day brings new revelations, every night a new opportunity to outmaneuver the enemy.
Deck Mafia: Faction Wars is more than just a game—it's a battlefield of minds. As the night unfolds, Spies gather critical intelligence, Knights strike with precision (or face the peril of friendly fire), Medics keep the wounded in the fight, and Saboteurs throw a wrench into the best-laid plans. Trust is a rare commodity, and alliances are as fragile as the balance of power. Every day brings new revelations, every night a new opportunity to outmaneuver the enemy.
Are you ready to lead your faction to glory? Can you outsmart your opponents, uncover their hidden loyalties, and emerge as the last faction standing? In Deck Mafia: Faction Wars, the stakes are high, the tension is palpable, and the thrill of victory is unmatched. Gather your friends, form your faction, and prepare for the most thrilling game of intrigue and strategy you've ever played. The war is about to begin—do you have what it takes to claim the title of champion?
How to play Faction Wars?
Players: 8 to 32
Objective: Be the last team standing by figuring out who the enemies are and taking them out!
Factions (Teams):
Ironclad Shitposters
Etherium Trolls
Babysitters Legion
Gearsmyth Coalition
Chicken Chasers
Stealimbs Babes
Dei Milites
Deck Builders
Each team has four special members:
Objective: Be the last team standing by figuring out who the enemies are and taking them out!
Factions (Teams):
Ironclad Shitposters
Etherium Trolls
Babysitters Legion
Gearsmyth Coalition
Chicken Chasers
Stealimbs Babes
Dei Milites
Deck Builders
Each team has four special members:
Spy: A sneaky player who tries to find other team members.
Knight: A fighter who can attack others.
Medic: A healer who helps teammates recover.
Saboteur: A trickster who can stop others from acting.
Game Setup:
Everyone is secretly assigned to one of the 8 teams.
Each person also gets one of the four roles (Spy, Knight, Medic, or Saboteur).
Each player starts with 4 Health Points (HP). If your HP hits 0, you're snitched out!
Day Phase:
Talk: Chat with others to figure out who might be on your team or the enemy team.
Vote: Players will vote on one person to take 3 damage.
Adjust Health: You'll find out secretly if you were hurt or healed during the last night.
Night Phase:
Each role gets to do something:
Spy: Choose one person to learn their team. If they're on your team, you'll get to chat privately the next day.
Knight: Choose one person to attack. If they're on your team by mistake, you'll hurt yourself!
Medic: Choose one person to heal (give back 1 HP). You can’t heal yourself.
Saboteur: Choose one person to block so they can’t do anything that night.
The game host tells everyone the total damage and healing that happened, but not who got it.
Revelations:
If someone’s HP hits 0, they reveal their team and role. They’re powerless, but if they were a Spy, they can still gather information!
Winning the Game:
Your team wins when you find your teammates and then you find out who all the members of another team are and tell the host.
Your goal is to be the last team standing!
Example Playtime:
Day Phase:
Everyone talks and shares what they know.
They vote to deal 3 damage to one player.
Night Phase:
Spy: Checks if another player is on their team.
Knight: Attacks someone, but risks hurting themselves if it's a teammate.
Medic: Heals someone.
Saboteur: Blocks someone from doing their action.
Results:
The host announces the total number of damage and healing actions that happened.
Tips:
Think Before You Act: Knights should be careful not to attack teammates by mistake!
Secret Messages: Spies should be sneaky in finding teammates without letting everyone know.
Watch Health: Pay attention to who is losing or gaining HP to guess who is attacking or healing.
Work Together: Once you know who your teammates are, plan together to win!
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