The ASMR Artist is a unique third-party role in Deck Mafia, whose win condition is to survive until the end of the game. With a focus on sound-based abilities, the ASMR Artist can influence the game by manipulating other players' actions and cards, but they must be careful of their own vulnerabilities, particularly in regard to falling asleep or being eliminated by a troll. Here’s how to play the ASMR Artist effectively and maximize your chances of survival.
Primary Objective:
- Goal: Survive until the end of the game.
- Challenges: The ASMR Artist must carefully use their compulsive sound-based actions to influence the game while avoiding being eliminated by trolls or by losing their cards through falling asleep.
Key Abilities:
Nail Tapping:
- Effect: When this action is selected, a nail tapping sound will be posted in the game channel. If any player (including the ASMR Artist) falls asleep that night, they must relinquish their 3-star cards for the rest of the game.
- Strategic Use: This action can weaken inactive or isolated players by making them lose important 3-star cards, which are often crucial to gameplay. However, the ASMR Artist must be cautious, as they too could fall asleep and lose their own cards.
Voice Whisper:
- Effect: A voice whisper sound will be posted in the thread. If any player stays home during that night phase for any reason, they must discard their 4-star cards, but the ASMR Artist is exempt from this.
- Strategic Use: This action pressures players to be active and take risks by visiting others rather than staying home. It’s a powerful tool for forcing players to make difficult decisions, especially if they’re trying to avoid danger or if they’re trying to hold onto powerful cards.
Water Drop:
- Effect: The ASMR Artist targets a player, and a water drop sound will be posted. If the target player is visited by anyone else that night, the target's deck (but not alignment) will be revealed in the game thread. Additionally, the ASMR Artist gains yeet immunity for the next day phase, preventing them from being eliminated by vote.
- Strategic Use: This ability provides critical information about a target's deck, which can influence the actions of other players. The yeet immunity is a powerful defensive mechanism, but if the target isn’t visited, the ASMR Artist's identity will be revealed, making them vulnerable.
Falling Asleep Conditions:
Falling asleep causes players to be penalized by losing cards. These conditions can apply to anyone, including the ASMR Artist.
Inactivity:
- If a player posts 50 or fewer times during the previous day, they may fall asleep, encouraging active participation in the game.
Indecisiveness:
- If a player doesn’t vote during the final count of the previous day, they may fall asleep. This pushes players to actively engage in voting.
Isolation:
- If a player doesn’t visit anyone or isn’t visited during the night, they may fall asleep. This forces players to interact and engage with others during the night phase.
Conditions and Limitations:
Water Drop Reveal Risk:
- If the ASMR Artist uses Water Drop and the target isn’t visited by anyone else, the ASMR Artist’s identity will be revealed. This introduces a risk, as revealing their identity can make them an easy target.
Restriction on Killing and Bastard Cards:
- The ASMR Artist cannot use killing or bastard cards, limiting their offensive capabilities. If they use a GvD card, any associated killing, maze, or abduction actions will be disabled. This balances the ASMR Artist's role, making them more of a manipulator than a direct threat.
Troll Elimination:
- If a troll visits the ASMR Artist, the ASMR Artist is automatically eliminated. This vulnerability forces the ASMR Artist to avoid attracting the attention of trolls, making it crucial to stay under the radar.
Optimal Playstyle and Strategy:
1. Early Game: Stay Low Profile and Gather Information
- Avoid Attention: The ASMR Artist’s survival is paramount, so avoid drawing attention to your role early in the game. Stay neutral and observe the actions of other players without revealing too much.
- Use Water Drop Sparingly: In the early game, using Water Drop can give you valuable information about players’ decks, but the risk of exposing yourself if the target isn’t visited is high. Consider using this ability later, when you’re more certain that your target will be visited.
2. Mid-Game: Leverage Your Factional Actions for Influence
- Nail Tapping to Punish Inactivity: As the game progresses, use Nail Tapping to punish players who are inactive, indecisive, or isolated. By doing so, you can weaken their ability to act by making them lose 3-star cards.
- Voice Whisper for Risk/Reward Play: The Voice Whisper action is especially useful in the mid-game, as it forces players to take risks. If you suspect certain players will stay home to avoid being targeted, you can use this action to punish them by stripping them of their 4-star cards.
3. Late Game: Secure Your Survival
- Water Drop for Immunity: In the late game, use Water Drop strategically to gain yeet immunity when you suspect you may be a target of voting. The immunity will keep you safe for one day phase, giving you time to assess the situation.
- Manipulate Players' Choices: The late game is the best time to start manipulating players’ actions more aggressively. By choosing the right sound actions, you can push players into uncomfortable positions where they risk losing cards if they stay inactive or isolate themselves.
Strategic Considerations:
Timing is Everything: Since your factional actions are compulsive, it’s essential to time them wisely. Using the right sound at the right moment can have a significant impact on players' strategies, but misusing them can backfire, especially if you risk revealing your identity.
Don’t Get Caught Asleep: Falling asleep is a real risk for you as well. Stay active, participate in votes, and ensure you interact with others during the night to avoid falling asleep and losing your own cards.
Avoid Trolls: Trolls pose a serious threat to your survival. Since trolls automatically eliminate you upon visiting, do your best to avoid drawing attention to yourself and becoming a target for them.
Final Thoughts:
The ASMR Artist is a manipulative, sound-based role that adds an extra layer of risk and reward to the game. By controlling the game’s tempo through their factional actions and avoiding the pitfalls of inactivity or isolation, the ASMR Artist can survive until the end and secure a win. However, they must carefully manage their actions to avoid falling asleep, losing their cards, or becoming a target for trolls.
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