The Troll is a unique and chaotic third-party role in Deck Mafia whose win condition revolves around converting all remaining players into various third parties (3P). Once every player still alive has been converted into a different 3P at least once, the Troll wins and leaves the game. The Troll's power comes from their ability to manipulate the game by changing the win conditions of other players while being immune to factional actions from converted players.
Here’s a guide to playing the Troll effectively, converting other players while surviving to reach your win condition.
Primary Objective:
- Goal: Convert every player that remains alive to a different third party at least once before the game ends.
- Challenges: The Troll must carefully manage conversions to ensure that all players are transformed into different 3Ps while avoiding the threat of being eliminated. The Troll also loses if they target themselves with their conversion or if another troll is present in the game.
Key Abilities:
Passive: Immunity to Converted Players' Factional Actions
- Once a player is fully converted to a 3P, they can no longer affect you with their factional actions. This means they can’t eliminate or harm you through direct actions, giving you protection as the game progresses.
Passive: Informed of Attempts on Your Life
- If any player who has been converted to a 3P attempts to kill you, you are informed of their attempt. This lets you know who is trying to eliminate you, giving you the chance to target them for further manipulation or avoidance.
Factional Action: Nightly Conversion
- Each night, the Troll may target a player to convert them into a third-party role of the Troll's choice from a preset list of options. The player will lose all their original win conditions and gain new 3P abilities and win conditions.
- Additionally, anyone who visits the Troll is automatically converted into a random 3P, adding unpredictability and chaos to the game.
- If the Troll is redirected to a different target than they intended, that player is converted into a Troll, which adds another layer of complexity to managing conversions.
Conversion Mechanics:
- Upon conversion, the target loses any and all original or alternate win conditions, forcing them to adopt the win condition of their new third-party role. This can disrupt factional strategies and force players to shift their focus entirely.
- Scum members who are converted will retain their scum alignment but will gain an alternate 3P win condition. This allows them to continue playing as scum, but they must also fulfill their 3P win condition to secure a victory.
List of Available Third Parties for Conversion:
- Day Serial Killer: A player who can kill during the day.
- Moon Wolf: A 3P aligned with night wolves.
- Survivor: A 3P whose win condition is simply to survive until the end.
- Jester: A 3P who wins by getting eliminated during the day.
- Mastodonte: A 3P with a win condition based on survival or consuming enough calories (the Troll chooses who they win with).
- Night Serial Killer: A player who kills at night.
- Fulfiller: A 3P who has to fulfill specific missions or objectives to win.
- Modified Navy SEAL: A Navy SEAL 3P who can only capture players.
- Juggernaut: A powerful 3P who requires multiple kill actions to die.
- Modified Specter: A Specter 3P who can only haunt players.
- Galaxian: A 3P with cosmic-themed abilities.
- Firebug: A 3P focused on causing destruction and chaos with fire.
- Ye Captain: A 3P pirate who can abduct and ransom players.
Note: There are additional undisclosed actions available to the Troll, which can be revealed during the game or through specific mechanics.
Optimal Playstyle and Strategy:
1. Early Game: Begin Conversions Strategically
- Avoid Immediate Attention: In the early game, try to keep a low profile and avoid drawing attention to your role. Converting players too aggressively early on could cause factions to unite against you.
- Choose Wisely for Initial Conversions: Use your factional action to convert key players who are likely to influence the game heavily. For instance, converting a player who holds a powerful town or scum role into a 3P can destabilize their faction and make them an ally—or at least neutralize their influence.
- Visitors and Random Conversions: Be mindful of players who might visit you at night. They will be randomly converted into a 3P, which can be useful but also chaotic. If you expect multiple visitors, you might want to prepare for the aftermath by targeting players who are less likely to be converted by accident.
2. Mid-Game: Spread Chaos Through Conversions
- Force Strategic Changes: As the game progresses, convert more players to third-party roles. This forces factions to rethink their strategies since their former allies now have entirely different goals. Try to convert players who hold power or influence within their factions to disrupt their plans.
- Troll Creation Risk: If you're ever redirected, the unintended target will be converted into a Troll. This can be problematic, as two trolls cannot coexist. You’ll need to either find a way to eliminate them or focus on reaching your win condition before the new troll can win.
3. Late Game: Focus on Securing the Win
- Complete Conversions: By the late game, your primary goal should be to ensure that every remaining player has been converted into a 3P at least once. Keep track of who has been converted and who hasn’t. You may want to focus on players who have remained under the radar to ensure that you reach your win condition.
- Survival Against Converted Players: Since you are immune to actions from fully converted players, you’ll have a degree of protection from harm. However, be aware of factions or roles that can still target you. Use your knowledge of attempted kills to anticipate danger and avoid being eliminated.
Strategic Considerations:
Choosing the Right 3P for Each Player: The key to winning as the Troll is to choose the right third-party role for each player. Some roles, like the Jester, are disruptive and can cause chaos if used on a vocal or influential player. Others, like the Survivor or Mastodonte, allow the converted player to stay under the radar while working toward a different win condition.
Disrupt Factions: Every conversion removes a player from their original faction’s win condition. This can severely weaken factions and shift the balance of power. Converting scum members will add a layer of complexity to their strategy, as they must now balance scum duties with their new 3P win condition.
Visitor Conversion Risks: While converting visitors randomly can be useful, it also introduces unpredictability into your game plan. Be mindful of who might visit you each night, and consider positioning yourself in ways that either encourage or discourage certain players from interacting with you.
Troll Elimination: Be extremely cautious about targeting yourself by accident or creating a rival Troll through redirection. If another Troll is created, you’ll need to work quickly to eliminate them before they can win, as only one Troll can succeed in the game.
Final Thoughts:
The Troll is a role of chaos and manipulation, converting players into various third parties and removing them from their original factions. By strategically converting key players and avoiding elimination, the Troll can slowly shift the game into a scenario where every remaining player is a 3P. The Troll must be careful of other trolls, accidental targeting, and players who might try to eliminate them.
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