Monday, September 23, 2024

Ye! Captain (Third Party): Overview and Strats

 

The Ye! Captain is a powerful third-party "Thief" role in Deck Mafia, operating as an enemy to both the Subvers (villagers) and scum factions. The Captain’s strength lies in their ability to abduct players, demand ransom for their release, or eliminate them through a Shanghai action. They can also weaken players by giving them a cold through their Water Bucket ability, which causes them to lose cards over time. The Captain wins by reaching parity with either the villagers or scum factions, making them a constant threat to both.


Primary Objective:

  • Goal: Reach parity with either the villagers (Subvers) or scum factions to win the game.
  • Key Tools: The Captain uses the Shanghai action to abduct players and demand ransom in exchange for their freedom or kill them. They can also weaken players by making them discard cards with the Water Bucket action, slowly draining their resources.

Key Abilities:

  1. Factional Shanghai:

    • Day Action: The Captain selects a player during the day to be Shanghai’d (abducted) at the end of the day. The following night, the Captain can demand a ransom, asking for 50% of the abducted player’s deck (rounded down).
    • Ransom or Death: If the abducted player refuses the ransom, they remain captured. After the first night of abduction, the Captain can either continue to negotiate or kill the player. The Captain can do this without using an action, which gives them tremendous flexibility.
    • Stealth Mechanic: The ransom is negotiated through the host, so the abducted player cannot identify the Captain directly. This adds a layer of protection for the Captain while they gather cards or eliminate targets.
    • Freedom Immunity: Once a player pays their ransom and regains freedom, they become immune to future abductions, so the Captain must weigh carefully whether to release them or eliminate them.
    • Deck Management: If the Captain starts with a full deck, they can ditch cards to make room for the ransomed cards.
  2. Factional Water Bucket:

    • Night Action: The Captain pours a bucket of freezing water on a target, giving them a Cold status. While under this status, the player must ditch a card every night until they cure their cold.
    • Lethal Cold: If a player runs out of cards before they are cured of the cold, they will die.
    • Card Drain: This ability weakens targets over time, forcing them to discard valuable cards or face death, making it a powerful tool for softening up high-value players or forcing them into vulnerable positions.

Optimal Playstyle and Strategy:

1. Early Game: Observe and Build Your Deck

  • In the early stages, focus on observing key players and figuring out who has powerful card sets or roles. Since your Shanghai action can’t be blocked by card actions (though it can be influenced by other factors), you have a lot of flexibility in choosing your targets.
  • Avoid early abductions: You don’t want to draw too much attention to yourself immediately. Instead, save your Shanghai for a critical moment when the player you target won’t expect it.
  • Water Bucket to weaken: In the meantime, use your Water Bucket action to weaken players by draining their cards. Choose players who seem to rely heavily on their cards, and force them to ditch important resources over time.

2. Choose Ransom Targets Wisely

  • When you Shanghai a player, be strategic about whether you’ll demand a ransom or decide to kill them.
  • Ask for Ransom: Players with valuable cards might be more likely to pay the ransom rather than face indefinite abduction or death. Use this opportunity to collect cards that strengthen your deck while keeping your options open.
  • Decide to Kill: If the player is important enough and refusing the ransom, killing them might be a better option. For example, if they are a key member of the Subvers or scum factions, eliminating them could help weaken their side significantly.
  • Real-time action: Remember, once the first night of abduction has passed, you can demand a ransom or kill the target at any time, allowing for real-time flexibility.

3. Deck Management: Ditch Cards for Maximum Gain

  • As the Captain, you may receive large ransoms from abducted players, but you’ll need to manage your deck space. If your deck is full, ditch less valuable cards to make room for more powerful ones. This allows you to maximize your gain from ransoms without sacrificing key abilities.
  • Balance your deck to ensure you have both offensive and defensive cards, especially as the game progresses.

Mid-Game: Build Power and Gain Control

4. Use the Water Bucket to Drain Strong Players

  • Once the game is in full swing, use the Water Bucket to gradually weaken strong players. By forcing them to discard a card each night, you can slowly sap their power. This is especially effective on players with important abilities or those relying on powerful cards.
  • If they run out of cards, they die. This can be a slow, calculated kill that doesn’t immediately reveal your hand but can force critical players into vulnerable positions.

5. Leverage Abductions for Key Eliminations

  • As the game nears its mid-point, start using your Shanghai ability more aggressively. You can target powerful players, scum faction members, or even town power roles to either ransom them for their cards or eliminate them entirely.
  • Key Consideration: Once a player pays a ransom, they become immune to future abductions. If you believe a player is too dangerous to release, it’s often worth eliminating them instead of asking for more cards.

6. Create Parity by Weakening One Side

  • Your ultimate goal is to achieve parity with the villagers or scum factions. This means you’ll want to weaken one side enough that they’re on equal footing with you. Use your abducting and Water Bucket actions to whittle down key players on either side, carefully balancing the game so neither faction gets too strong.
  • Target Key Figures: If the Subvers seem to be gaining an upper hand, target their leaders or power roles. If the scum factions are dominant, focus on abducting or weakening their strongest members to prevent them from running the game.

Late Game: Secure Parity and Ensure Victory

7. Decisive Abductions and Kills

  • In the late game, the stakes are high. Focus on key abductions that can turn the tide in your favor. By eliminating or ransoming away a faction’s most powerful players, you can tip the balance and secure parity.
  • If there are only a few key players left, Shanghai them to keep them out of the game, or kill them to directly weaken a side.

8. Maximize Card Gains for a Strong Endgame

  • As you approach the endgame, make sure your deck is full of powerful cards. Continue to ditch less useful cards in favor of the ones you gain through ransom. This will give you the edge when facing off against any remaining factions.
  • Endgame flexibility: Having a powerful deck ensures you can defend yourself while still posing a significant threat to both factions.

Final Thoughts:

The Ye! Captain is a role that thrives on manipulation, deck management, and careful balancing of factions. By using your Shanghai ability to ransom or kill players and the Water Bucket to drain card resources, you can methodically work toward achieving parity with either faction. Be patient, strategic, and always ensure you’re in control of the negotiation—whether that’s through ransom or elimination.

No comments:

Post a Comment

If the same Crossfire event took place again...

 ...what the losing parties could have done differently to win? In the "Crossfire" game that took place 9 days ago, the Scarlet S...