The Dark Summoner is a Fulfiller, a third-party role whose sole objective is to summon demons and achieve victory through unique kills. Each kill must be different, using specific abilities granted by the demons you summon. Here’s an optimal strategy breakdown for the Dark Summoner to ensure you get those three unique kills and fulfill your win condition.
Primary Objective:
- Goal: Summon demons to execute three unique kills. Once this is done, you win and leave the game. However, if you kill a player by any other means or fail to get three kills before the game ends, you lose.
Summoning Mechanics:
- You can summon a demon once per cycle (day or night) and cannot summon the same demon two cycles in a row. Therefore, strategic planning and pacing are essential to ensure you don’t waste opportunities.
Optimal Play style and Strategy:
1. Early Game: Assess the Game Dynamics and Plan Accordingly
- Before diving into your kills, take time to observe the game flow. Pay attention to who is getting suspected and who might be easy targets for your demon summoning. This will help you plan which demon to summon first and when.
- Don’t rush your kills. Use the first few cycles to gather information, and make sure your kills are timed correctly to avoid suspicion.
2. Using Each Demon Efficiently:
Brunea (Daytime Kill):
- Use Brunea when you suspect you might be close to elimination or when a heavy counter wagon is forming. By being the last voter on your own elimination wagon, you can kill the biggest counter-wagon player. This is a great emergency ability if you're at risk, but it’s best saved for moments where your position is precarious.
- Timing is key with Brunea, as you only want to use this demon if you’re in direct danger. Don’t waste this on a random vote; instead, wait for an intense day when multiple factions are vying for control.
Guillo (Night Kill via Paranoia):
- Target a player who you suspect will be visited at night. This works well if you can guess who might be investigated, healed, or protected. Guillo turns them into a paranoid killer, causing them to kill their first visitor.
- This ability works best in games with investigative or healing roles, as they are prime targets for nighttime visits. Try to predict who might be watched or tracked by town roles.
Galveryon (Daytime Ramuh Gun):
- Send a player a Ramuh gun and if they try to shoot it, they die instead. This is a more subtle, delayed kill that works well on aggressive players who might take the gun and try to use it on someone. It’s a perfect trap for players who want to be vigilantes or take justice into their own hands.
- This is best used on high-risk, high-reward players, those who tend to be bold and likely to take shots if given the opportunity. You can create a perfect trap for an unsuspecting vigilante-type player.
Camulus (Night Incineration Kill):
- Target a player you suspect will be visited at night. Anyone who visits them will die, but the deaths are delayed until the following day. This ability is excellent for creating confusion, as the delayed deaths don’t immediately reveal your involvement.
- This works well in heavily populated games where night visits are common. Use it to target popular players who are likely to attract protection or investigation.
Namaste (Nighttime Mark for Death):
- Mark a player, and they will die two nights later, flipping with your alignment and role. This is a delayed but guaranteed kill if you can predict the game’s flow. It’s also a great way to deflect attention from yourself, as the death takes time.
- This demon is best used when the game is progressing slower or when you need to secure a third kill later in the game without arousing immediate suspicion. The delayed kill helps spread out your actions and makes tracking harder.
Mal (Daytime Incriminating Post):
- This allows you to frame a player during the day. If they are executed, the last voter on their wagon dies too. It’s a risky ability that can backfire if Subver isn’t already suspicious of your target.
- Use Mal on players who are already under suspicion and likely to be voted off. It’s a way to guarantee an extra kill, but it requires precise timing and a strong read on the game’s social dynamics.
Pichiotto (Daytime Suicide Kill):
- This demon is a wildcard. If the player you target gets executed, you kill yourself, which counts towards your win condition. Use this as a last resort if you are in deep danger and feel like the game is slipping away.
- Pichiotto is a high-risk, high-reward play, but it can be your final kill if the game is nearing a critical point. Only use this when you’re sure the player you target is likely to be voted out, and you need one more kill to win.
Strategic Summoning Tips:
3. Balancing Day and Night Summons:
- You can only summon one demon per cycle, so alternating between day and night demons is essential. Plan ahead, and don’t waste a summon if you feel you might not get a kill.
- Start with a more subtle kill method (like Guillo or Galveryon) to avoid drawing suspicion early. Save more dramatic moves (like Brunea or Pichiotto) for when the game becomes more chaotic.
4. Timing and Pacing Are Crucial:
- Since you can’t use the same demon two cycles in a row, you’ll need to time your kills carefully. Don’t overextend yourself by summoning demons too frequently, as this could make you a target for suspicion.
- Spread out your actions to avoid detection. If you’re killing every cycle, players might start tracking strange deaths back to you. Instead, summon a demon every few cycles to keep a low profile while still progressing toward your win condition.
5. Misdirection:
- Use the confusion caused by other factions and alignments to your advantage. Every kill should be framed as someone else’s doing, and you should avoid directly claiming or hinting that you’re responsible for deaths.
- Summon demons that create chaos and confusion, like Camulus or Mal, to shift the blame onto other players.
6. Avoid Non-Summon Kills:
- Remember that if you kill a player by any other means (like voting or playing a kill card outside your demon abilities), you lose. Stick strictly to summoning demons for your kills, and don’t get greedy with other killing methods.
Late-Game Strategy:
7. Closing in on Your Win Condition:
- By the late game, you should be planning your final unique kill. At this point, suspicion may start to rise, especially if unusual deaths have been occurring. Try to use Namaste or Guillo for delayed or indirect kills that don’t immediately tie back to you.
- If you’ve already achieved two unique kills, your third kill should be subtle and carefully planned. Avoid flashy, obvious moves that could make you a target.
8. Use Pichiotto or Brunea as Last Resort:
- If you’re in a corner and suspect you’re about to be eliminated, Brunea or Pichiotto can help you turn the tables and achieve your third kill. Both are dangerous but effective ways to secure a final kill when things are looking grim.
Final Thoughts:
The Dark Summoner is all about patience and precision. By carefully planning your demon summons, using misdirection, and pacing your kills, you can achieve your win condition without drawing too much suspicion. Avoid overextending, use demons strategically, and always stay one step ahead of the game’s social dynamics to secure your victory.
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